Re: WTH? with vertex painting?

"Robert" <[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Ok from looking at the image I can see one thing wrong right off. You 
have subsurf on. Remember that subsurfacing is a mathmatical 
calculation done at drawing time in the 3d window and at render time 
when you use the second button in the subsuf group to make the mesh 
that is being suburfed look smother and more organic. There ARE NO 
REAL\ACUTUAL  mesh vertices in a subsurf. So since there are no 
vertices you cannot apply vertex colors to them. What you should to 
did temporarily turn subsurf off, vertex paint your mesh. Turn 
subsurf back on to see how the painting fits with what will be your 
final render, go back and adjust the paint. 

If you already have the shape that you want while the mesh is subsurf 
you need to pers Shift-Alt-C or I think Alt-C to turn the subsurf 
into actual mesh data then vertex paint right there. Sorry I do not 
remember the particular key combination and I do not have blender up 
right now to check.

--- In [email protected], "Greg M. Johnson" <pterandon@g...> 
wrote:
>
> See:
> http://www.flickr.com/photos/pterandon/47885126/in/pool-blender/
> 
> I've got some faces that just don't take a paint.
> And then I cannot get the painting to show up in rendering.
> 
> Any tips?
> 
> Or, say you want a procedural paint-- faces Nx to Ny get say a skin
> color, faces Nz to Na get a shirt color, etc.   I'm **not** into
> making image maps of things.  How have you all done this?  Tips to
> pointers appreciated as well, thanks.
> 
> Greg M. Johnson
>






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