Re: Convert Vertices to Bezier

Esben Stien <[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Sarvesh Navelkar <sarveshn-/[email protected]> writes:

> modelling with Dupliframes

Looking at dupliframes, it seems only possible to use curves; I have a
set of edges forming a "path" and I want an object to duplicate itself
on it. Any way to transform this edge path in to a curve?. I've looked
at one python script called Mesh2Curve, but it's not exact when
duplicating the shape as it doesn't take as sharp turns as two edges
would do. Any other way to approach this problem?. 

The problem is; I have reached the road in my environment, so I have
the "line" that the road will follow (begin at), so I can't use
dupliframes, because I don't have the required curve.

Somehow I need a curve to follow the exact path as my edges

To sum it up, here's the exact problem: 

I have an edge, subdivided 10 times and vertices moved around in 3d
space; now I need to use dupliframes along this "path", but I don't
have the needed curve, so my question would be how to make a curve out
of this mesh that would follow it exactly

There is one way to do it manually and that is to make a 3d vector
curve and then go to each vertex on the mesh path and snap each vertex
to the corresponding vertex on the curve, but this is a terrible work.

-- 
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