Re: Convert Vertices to Bezier
Esben Stien <[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
Sarvesh Navelkar <sarveshn-/[email protected]> writes: > modelling with Dupliframes Looking at dupliframes, it seems only possible to use curves; I have a set of edges forming a "path" and I want an object to duplicate itself on it. Any way to transform this edge path in to a curve?. I've looked at one python script called Mesh2Curve, but it's not exact when duplicating the shape as it doesn't take as sharp turns as two edges would do. Any other way to approach this problem?. The problem is; I have reached the road in my environment, so I have the "line" that the road will follow (begin at), so I can't use dupliframes, because I don't have the required curve. Somehow I need a curve to follow the exact path as my edges To sum it up, here's the exact problem: I have an edge, subdivided 10 times and vertices moved around in 3d space; now I need to use dupliframes along this "path", but I don't have the needed curve, so my question would be how to make a curve out of this mesh that would follow it exactly There is one way to do it manually and that is to make a 3d vector curve and then go to each vertex on the mesh path and snap each vertex to the corresponding vertex on the curve, but this is a terrible work. -- Esben Stien is b0ef@e s a http://www. s t n m irc://irc. b - i . e/%23contact [sip|iax]: e e jid:b0ef@ n n