Re: Materials Question

Alex Heizer <[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Dan Hutchins wrote:

>Thanks for the quick responses!  I think I understand the principle behind
>how materials work, but I'm still running into problems.  First of all, if I
>hover my mouse over the name of the Material, it says something like
>"Displays current Datablock Name.  Click to change."  I don't see any
>numbers that correspond to the Material.  Maybe I'm looking in the wrong
>spot.  There is a Button to the right of the Material name with an "X" in it
>that says "Deletes link to this Datablock." if I hover over it.  Is that
>what you are referring to?  The only areas with numbers that I think you
>might be referring to is the area below that that read "1 Mat 1"  but from
>what I've come to understand is that the selected object has 1 material
>attached to it.
>  
>
When having an object selected, and the Materials screen showing, the 
top line will read "MA:materialname", where "materialname" is the name 
of the material assigned to the object. Directly to the right of this 
will be a number. If not, what version of Blender and OS are you using, 
as we may be seeing something you're not.

>Also, if I am in Object mode and right click on one of my Gingerbread Mans
>eyes, it not only selects that eye, but this other eye, the spheres that
>make up his mouth, and the spheres that make up his buttons.  I believe that
>is why it is applying one material to all of them.  They are all connected
>somehow, but I don't understand why, aside from the fact that I made them
>all one after another.  I think If I could select them separately, I'd be
>able to apply Materials to them separately as well.  Even f I select the
>faces of the spheres in Edit mode and change the material, it changes the
>material for all of the other spheres.
>  
>
You most likely duplicated the Gingerbread Man's eye while in edit mode, 
which will make both eyes, his mouth and his buttons all part of the 
same object. Just make sure you're in object mode and make your 
duplicates with shift-d.

Alex
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