Re: Progressing - and complex models

Justin Douglas <tzuqris-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Trees have always been a difficulty for me.... I have lately just been blending stuff I am not good at to help me improve. Advice for natural things would be that they are random... perfection is something you have no choice but to skip... symmetry is non existant in nature, that should als be remember with humans(as we are all natural ourselves.. well mostly anyway) It's usually good to start with a reference image... sometimes nice to stick it in the viewport. Use the proportional editing tool(o key)  to drag other verts along. Play with curves, bevobs, and taperobs. I'm a little rambly right now... seems i usually am... hope i said something coherant enough to help you.

Myscha <[email protected]> wrote:     Since I started using Blender about a year ago, I am amazed at the 
 things I can now do without spending hours sweating and worrying away 
 at tiny problems.
 
 However, I have not, so far, attempted any projects involving the 
 human figure, which I would like to learn soon. Can anybody offer any 
 advice or pointers to tutorials on the subject of draping and posing 
 human figures?
 
 And also, resources that would help with natural elements - fruit, 
 vegetables, and trees?
 
 Thanks all
 
 
 
      

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