Re: Re: Progressing - and complex models

Justin Douglas <tzuqris-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
Well... it's interesting, however I think I may be just a tick too tall to sit comfortably in there. When you're finished perhaps put a subsurf modifier on the outer circular rings.

Myscha <[email protected]> wrote:     Thanks to Justin and M P both. I am following up on those 
 recommendations. There is so much I want to do...
 
 For now, I am putting a copy of my current project - a time machine 
 in the photos. Still needs a lot more detailing but I am pleased 
 with the way it is going.
 
 --- In [email protected], Justin Douglas <tzuqris@...> wrote:
 >
 > Sure those exist, but that isnt really symmetry... they aren't 
 placed evenly and sized the same... if you measured you would 
 find.... and i dont even know where to find my work:)
 > 
 > m p <ysvry@...> wrote:     "symmetry is non existant in nature", 
 what about 2
 >  tits buutocks and hands? even eyes and ears stand
 >  symetrically in the face.
 >  here for tuts:
 >  http://www.secondreality.ch/
 >  http://cal.jmu.edu/ratner/tutorials/
 >   enjoy
 >  
 >  were can we see your work?
 >  
 >  mine is here lol
 >  
 >  http://home.deds.nl/~mp/elf/elf.htm
 >  
 >  --- Justin Douglas <tzuqris@...> wrote:
 >  
 >  > Trees have always been a difficulty for me.... I
 >  > have lately just been blending stuff I am not good
 >  > at to help me improve. Advice for natural things
 >  > would be that they are random... perfection is
 >  > something you have no choice but to skip... symmetry
 >  > is non existant in nature, that should als be
 >  > remember with humans(as we are all natural
 >  > ourselves.. well mostly anyway) It's usually good to
 >  > start with a reference image... sometimes nice to
 >  > stick it in the viewport. Use the proportional
 >  > editing tool(o key)  to drag other verts along. Play
 >  > with curves, bevobs, and taperobs. I'm a little
 >  > rambly right now... seems i usually am... hope i
 >  > said something coherant enough to help you.
 >  > 
 >  > Myscha <novawoman@...> wrote:     Since I
 >  > started using Blender about a year ago, I am amazed
 >  > at the 
 >  >  things I can now do without spending hours sweating
 >  > and worrying away 
 >  >  at tiny problems.
 >  >  
 >  >  However, I have not, so far, attempted any projects
 >  > involving the 
 >  >  human figure, which I would like to learn soon. Can
 >  > anybody offer any 
 >  >  advice or pointers to tutorials on the subject of
 >  > draping and posing 
 >  >  human figures?
 >  >  
 >  >  And also, resources that would help with natural
 >  > elements - fruit, 
 >  >  vegetables, and trees?
 >  >  
 >  >  Thanks all
 >  >  
 >  >  
 >  >  
 >  >       
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