Re: node highlighting

Lars Boelman <[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
@ m -
I never realised that the bugtracker is used for feature requests as  
well. I will take a look there (after my exams).

@ Esben -
I understand from your remark that you align objects/edges by using  
their centerpoint. Sounds like an accurate approach to parallelly  
align things by pointing their normals in exactly the same direction.  
Is that possible in Blender? I could not find it in the transform  
properties box (NKEY).
Currently I 'align' things by placing the cursor on a vertex of the  
edge to which I want to align the second object, then scale in the  
appropriate viewport the coordinates to 0 (aligning to 3D cursor and  
using the MMB for aligning along one axis, so two actions needed per  
viewport). Then I switch to a perpendicular viewport and position the  
vertex where I want (along the normal axis of the previous viewport).  
I realise I could achieve something similar by copying the original  
edge, move it to the required location without rotating it and then  
scale the appropriate vertices with the method I just described.  
Neither of them feels accurate.
In most CAD apps you select the original, select the target and add a  
parallel constraint or just press a button for an aligning action. It  
should be really simple to implement an action that copies the normal  
vector of the first selected item to the items selected after that  
first one. I will take a look in the bugtracker for this after my exams.

Thanks for the suggestions concerning this aligning problem. I still  
hope there is something I overlooked in the documentation and that  
someone will say that there is already an easy way to align things  
accurately.

Next question: Is it possible to move an object by selecting one  
vertex on it and move that vertex to the exact location of a vertex  
on another object. I know the Scale to 0 along the 3D cursor method,  
but that works just for individual vertices. I would like to move a  
bunch of connected/selected vertices to another location. This  
translation (no rotation) can be described by the difference of the  
location between two vertices. The complete original object or just  
the selected vertices would then be moved according the same  
dx,dy,dz. In the transform properties I can only find the Median if I  
select two vertices to determine the dx,dy,dz. Is there another way  
than manually calculating the differences between the coordinates of  
two vertices and then applying this difference to each individual  
vertex or object median?

/Lars


On 11-jun-2006, at 6:34, [email protected] wrote:

> for discussion of the Blender 3D software.
> Messages In This Digest (4 Messages)
>
> 1a.
> Re: node highlighting From: Lars Boelman
> 1b.
> Re: node highlighting From: m
> 1c.
> Re: node highlighting From: Esben Stien
> 1d.
> Re: node highlighting From: Esben Stien


[Non-text portions of this message have been removed]



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