Tracking in the game engine
"alphendeveer" <rutger.vanalphendeveer-t/UGoup49ONWk0Htik3J/[email protected]>
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
G'day. I am trying to achieve the following in a blender game. I have a little tank with a cannon mounted on a turret on top. I want the cannon to aim at an independent object regardless of what the tank does. If I parent the cannon to the tank it will track ok if the tank moves (forwards backwards) but if I rotate the tank the turret inherits the tanks rotation. It adds the tanks rotation to the tracking rotation and the cannon goes well off track. Is there some way (like powertrack) to remove the parents rotation from the child in the Blender game engine. Any help would be much appreciated. Thanks and kind regards Rutger ------------------------ Yahoo! Groups Sponsor --------------------~--> Great things are happening at Yahoo! Groups. See the new email design. http://us.click.yahoo.com/TISQkA/hOaOAA/yQLSAA/_iFolB/TM --------------------------------------------------------------------~->