Re: Tracking in the game engine

"aug_andrey" <aug_andrey-/[email protected]>
Newsgroups gmane.comp.video.blender.user
Message-ID <[email protected]>
--- In [email protected], "alphendeveer" 
<rutger.vanalphendeveer@...> wrote:
>
> G'day.
> 
> I am trying to achieve the following in a blender game.
> 
> I have a little tank with a cannon mounted on a turret on top. I 
> want the cannon to aim at an independent object regardless of what 
> the tank does.
> 
Hi, i just join this group and a newbe in this 3d desigh blender 
software.
I been plaing with it for a little and know that to rotale an object 
ypu need to edit rotation value of an object .

For example on keyboard key rigt event rotation value .10 - Rotation 
to the right.
keyboard key left event rotation value is negative -.10 - Rotation to 
the left. It is working if you put name of your cannon object in  
camera {edit object}---->{track object} Command.

This is easy way to do this .
Tell me if it's working .


                               Andrey K.






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