Re: Newbie question
ysvry-/[email protected] Tue, 3 Jun 2008 17:10:58 -0700 (PDT)
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
to make a curve round do ctrlc to convert it to a mesh and then use the spin tool under the mesh tools , you can change degrees steps etc. hope this is what you wanted. to blow forms up like a baloon use s and move the mouse to size things up :P. --- On Mon, 6/2/08, val_bliss <[email protected]> wrote: From: val_bliss <[email protected]> Subject: [Blender] Newbie question To: [email protected] Date: Monday, June 2, 2008, 1:31 PM Hi, I just started using Blender, just as you're talking about this group going away! I'm a scientific illustrator, and I've worked for 20 years in Illustrator. Many of my illustrations involve irregularly shaped cells that are having interactions with each other or with molecular structures. I've spent a happy few days going through the Blender basics in the manual, but I still have some questions. I want to be able to pull in some of my line drawings from Illustrator. and then turn the cells three-dimensional with smoothly-curving surfaces. I've figured out the import part, and I've then also figured out that I can convert the shapes to mesh and extrude from there. What I get is a shape that's like my old drawing but thicker and with vertical walls. How can I make the whole shape poof up like a balloon and with no side edges at all. Is there a way to extrude to a curved surface? As a bonus question, where is Z-trans? I'd like to do shapes inside translucent shapes. I figured out Ray trans, but I see mentioned here and there that z-trans is better. Thanks for your help! Don't go away! Best, Valerie [Non-text portions of this message have been removed]