Re: Animated Counter / Clock in Blender
"blendmaster1024" <[email protected]> Thu, 06 Nov 2008 20:04:45 -0000
| Newsgroups | gmane.comp.video.blender.user |
|---|---|
| Message-ID | <[email protected]> |
--- In [email protected], "JABAB" <jabab@...> wrote: > > I have searched and searched for a method to creating a counter/clock > for one of my animations. Does anybody know of a good tutorial that > explains how to "animate" the text to change according to the timeline > in an animation? > > The project I am working on is to simulate pallet movements on an > assembly line and I would like to show a clock and counter to > demonstrate how long pallets are sitting in a station. > i'm not sure what exactly you mean, but you could try maxing difrrent text objects and changing which one's visible at diffrent frames, aka. by making one visible and the other not at say frame 100. this can be done through layer keyframes, through animating the alpha on the texture, and probably other ways i don't know. but this souloution will only work if you only have a few diffrent messages you want to display.