Re: VICAR file r/w - status
Kai-Uwe Behrmann <[email protected]>
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Am 27.12.06, 00:57 -0700 schrieb Daren Scot Wilson: > It was just over one year ago i volunteered to add VICAR format > read/write capability to Cinepaint. Turns out that volunteering to do > something during the busy holiday season and while one is involved with > writing papers on exciting astronomical discoveries, is not a good > idea. For months i hadn't done much, but now i have brushed aside > other things to get back to work on this. > > Believe it or not, after 2.5 years of Cassini in orbit around Saturn, > most Cassini scientists still don't have an easy standalone handy tool > to look at the raw VICAR images. We use complicated web apps and clumsy > GUI programs that look like they were written by scientists. I hacked > XV to read VICAR; that's the closest to a handy tool we have for now. > There are a lot of things XV is no good at. Those of us doing daily > production work (e.g. cover image for December National Geographic) use > GIMP and like it. Of course it's only 8 bit/channel. So, there still > exists demand for Cinepaint with VICAR, at least where i work. I don't > know how many other potential user there are for this feature, but it is > worth doing. So i resume this work. > > Now, exactly where to start? add VICAR to Glasgow 0.1 since it's the > fresh new thing? Or the latest CVS of Cinepaint or some particular > past snapshot? > > > -- > Daren Scot Wilson > Boulder, CO Daren, Glasgow is in alpha state and the 0.1 a technology preview. Gtk CinePaint is going gtk2. A release candidate resides in the Developers Attic on the SourceForge download area. But any other release should be fine too for writing plug-ins. Tutorials and hints can be found on: http://cinepaint.bigasterisk.com/CinePaintDocumentation int the section Developer Documentation . A good starting point might be th ppm plug-in as it supports many 8/16-bit ints and 32-bit float precission types. Considering to publish the code under BSD/MIT could make it more easy to integrate it into Glasgow. If you hit problems write to the list or to me personally. I will try to answere as soon as possible. regards Kai-Uwe Behrmann -- development for color management www.behrmann.name + www.oyranos.org + www.cinepaint.org ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV