Re: Plugin debugging using gdb.
Kai-Uwe Behrmann <[email protected]>
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Am 07.04.07, 22:56 -0400 schrieb Normand Robert: > Could someone give me a few clues as to how one goes about using gdb to > step through code in a plugin? There appears to be some kind of signal > catcher + dynamic loading issues. Normand, See: http://cinepaint.bigasterisk.com/DebuggngLinuxPlugIns The lower part contains the gdb way of debugging plug-ins in CinePaint. Let me know if you encounter problems or have further questions. regards Kai-Uwe Behrmann -- developing for colour management www.behrmann.name + www.oyranos.org + www.cinepaint.org ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/