Xcode3 build
Tom Huffman <[email protected]> Fri, 29 Feb 2008 11:58:02 -0800 (PST)
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Robin, Policy is CVS should always compile. Unfortunately, that policy is hard to enforce when I'm busy with other things. I'm currently working on the Mac build from tarball, not watching CVS. I have an Xcode3 build of cinepaint set up if it would be helpful to you. It uses: cinepaint-0.21-1 glib-1.2.10 gtk+osx 0.7 lcms-1.17 tiff-3.8.2 libpng-1.2.25 zlib-1.2.3 jpeg-6b ilmbase-1.0.1 openexr-1.6.1 All of the libs are built as private Frameworks imbeded into CinePaint.app. It doesn't build any of the fltk stuff as I haven't had a need for them yet, and all of the internationalization is left out. I don't know how robust it is as I haven't had a chance to test it a lot, but it seems to work on my MacBook. I hardcoded glib to little endian, so it dies an ugly death on a ppc machine. Let me know if it, or any portion of it would be helpful or useful. Laters, Tom ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/