Xcode3 build

Tom Huffman <[email protected]> Fri, 29 Feb 2008 11:58:02 -0800 (PST)
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Robin,

Policy is CVS should always compile. Unfortunately,
that policy is hard
to enforce when I'm busy with other things. I'm
currently working on the
Mac build from tarball, not watching CVS.

I have an Xcode3 build of cinepaint set up if it would
be helpful to you.

It uses:
cinepaint-0.21-1
glib-1.2.10
gtk+osx 0.7
lcms-1.17
tiff-3.8.2
libpng-1.2.25
zlib-1.2.3
jpeg-6b
ilmbase-1.0.1
openexr-1.6.1

All of the libs are built as private Frameworks
imbeded into CinePaint.app.

It doesn't build any of the fltk stuff as I haven't
had a need for them yet, and all of the
internationalization is left out.

I don't know how robust it is as I haven't had a
chance to test it a lot, but it seems to work on my
MacBook.  I hardcoded glib to little endian, so it
dies an ugly death on a ppc machine.

Let me know if it, or any portion of it would be
helpful or useful.

Laters,
Tom



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