Re: CMake update

Robin Rowe <[email protected]> Sat, 01 Mar 2008 14:33:50 -0800
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Michel,

 > To use cmake, check out a fresh copy of cinepaint-project and then in
 > the cinepaint-project, type:
 >
 >  cmake .
 >  make
 >  make install

That's great progress!

> This is not totally complete as I have not yet done the cmake files for
> all the plug-ins. It is not difficult to add the missing ones, it is
> just a bit tedious.

I can help with that. If you tell me which plug-in CMakeList.txt file to 
use as a template, I can write a Perl script that will generate a stock 
configuration in each plug-in directory. Then you can just touch up by 
hand any complicated plug-ins.

> There is also need to complete the definition of a complete install of
> cinepaint. Right now, only basic files are installed and a few more
> things should be done to have a complete install.

Such as?

> If you wish to modify where the code will install, you will need to
> modify the PREFIX variable in the cinepaint/CMakeLists.txt to the place
> you wish to use.

Is there a command-line way to do that, like with ./configure?

> I hope you can all use this new tool and let me improve it. I have only
> tested it on one linux distribution so far (OpenSuse 10.3), but Robin
> has tested it on another.

On Debian-based 64Studio.

Robin
-- 
Robin Rowe
CinePaint Project Leader
Beverly Hills, California
www.CinePaint.org

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/