Re: CMake update
Robin Rowe <[email protected]> Sat, 01 Mar 2008 14:33:50 -0800
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Michel, > To use cmake, check out a fresh copy of cinepaint-project and then in > the cinepaint-project, type: > > cmake . > make > make install That's great progress! > This is not totally complete as I have not yet done the cmake files for > all the plug-ins. It is not difficult to add the missing ones, it is > just a bit tedious. I can help with that. If you tell me which plug-in CMakeList.txt file to use as a template, I can write a Perl script that will generate a stock configuration in each plug-in directory. Then you can just touch up by hand any complicated plug-ins. > There is also need to complete the definition of a complete install of > cinepaint. Right now, only basic files are installed and a few more > things should be done to have a complete install. Such as? > If you wish to modify where the code will install, you will need to > modify the PREFIX variable in the cinepaint/CMakeLists.txt to the place > you wish to use. Is there a command-line way to do that, like with ./configure? > I hope you can all use this new tool and let me improve it. I have only > tested it on one linux distribution so far (OpenSuse 10.3), but Robin > has tested it on another. On Debian-based 64Studio. Robin -- Robin Rowe CinePaint Project Leader Beverly Hills, California www.CinePaint.org ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/