Re: Cinepaint.app Bundle
Eric Robinson <[email protected]> Fri, 07 Mar 2008 08:41:55 -0600
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <C3F6B053.789B%[email protected]> |
Actually, it was pretty easy.
I used Platypus - http://www.sveinbjorn.org/platypus
Following the instructions in CVS, I compiled everything into a separate
directory.
In platypus, I included all of the requirements (hence the separate dir),
and used the following Applescript as the launcher:
#!/usr/bin/osascript
on run
set myPath to path to me as string
set AppleScript's text item delimiters to ":"
set myList to text items of myPath as list
set myString to ""
set total to count of items in myList
repeat with i from 2 to (total - 1)
if item i of myList is not equal to "" then
set myString to myString & ("/" & item i of myList)
end if
end repeat
set myString to myString & "/bin/cinepaint"
tell application "Terminal"
do shell script myString
end tell
end run
Honestly, it's a pretty simple hack. I was surprised that the more brilliant
devs on this project hadn't thought about it.
Granted - I was bored out of my mind sitting in a class....
On 3/7/08 5:34 AM, "Robin Rowe" <[email protected]> wrote:
> Eric,
>
>> You don¹t know me as I just signed up on this list. In any case, I was
>> able to create an executable Cinepaint.app that seems to run just fine
>> from /Applications (or wherever).
>
> That's great! Can you post the recipe? How did you put it together?
>
>> Let me know if it works for you. Currently, it does not have
>> drag-and-drop capabilities.
>
> That's, unfortunately, normal.
>
> Robin
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