Re: Cinepaint.app Bundle
Eric Robinson <[email protected]> Mon, 10 Mar 2008 18:19:56 -0500
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <C3FB2C4C.7950%[email protected]> |
Ok, I made the readme-first file more descriptive. Sorry about that first attempt. I love cinepaint and have always wanted to give back to the project in some way. As I do not have much money, I figured my time and cpu-cycles will at least help for now - ha! If you ever need code tested on a mac, let me know. Otherwise, I am more than happy to work on bundling (should probably look at making a Universal Binary). Hit the link (in about 20 minutes): http://tentatio.com/CinepaintAppBundling.tar.bz2 Let me know if anything needs to be changed. Thanks for your patience. On 3/10/08 6:14 PM, "Robin Rowe" <[email protected]> wrote: > Eric, > >> I used MacCinePaint-0.21-2.1.nativ.dmg.gz as a guide, though I >> ended up pitching the Frameworks and stuck to the DYLIBS. That >> way (I figured), the developers don't really have to worry about them. > > Does that mean the plist files are unneeded? > > Your README file could be much clearer. It doesn't explain the > complicated directory layout, why it's duplicated, where the generated > PkgInfo and plist files came from, why ._cinepaint, and so forth. It's > not straightforward to build a dmg from your instructions. > > Want to give it another try? > > Thank you, > > Robin ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/