Re: HDR and CinePaint plug-ins
Eric Robinson <[email protected]> Wed, 12 Mar 2008 16:21:05 -0500
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <C3FDB371.7ABD%[email protected]> |
A hearty "amen" from the peanut gallery! As a photographer, I loathe the idea of editing in 8-bit. The quality of a finished product goes up exponentially if I use something like Cinepaint to adjust curves/levels/etc when compared to using gimp (or some other 8-bit only app). On 3/12/08 5:02 PM, "Robin Rowe" <[email protected]> wrote: >> "Actually 256 levels is enough, and all printing is done at the 8 bit >> level, so you might ask what the point is of having 12 bit data." > > There are two very good reasons 8 isn't enough, one general, the other > specific to CinePaint. > > 1.) Headroom is always needed when editing. For example, in the days > before DVD when everything was distributed as a VHS tape, nobody wanted > to *edit* in VHS because the picture quality would fall apart. In the > digital realm today, nobody wants to edit in JPEG, MPEG2 or MP3 that's > been fully compressed for distribution. If this output=input logic > worked, then nobody would use RAW because no one will output to it. > > 2. CinePaint can go 16-bit all the way to the print. Gallery-quality > photography is supported with the Gutenprint printer drivers. > > Of course, for motion picture output, film printers have more than 8 > bits of output channel depth. That this is true is why it's treacherous > to work in 8-bit for output to film. It may look fine on 8-bit monitors, > but will show banding on film unless you're very careful or deliberately > add noise to gradients. > >> plugins for Cinepaint, which is missing several that The Gimp >> offers. > > Which ones do you want? CinePaint can fool most GIMP plug-ins into > compiling as CinePaint plug-ins without significant changes. However, a > programmer needs to add a switch/case to the CinePaint version of the > plug-in to define what it will do when it encounters 16-bit or 32-bit data. > > Robin > - > Robin Rowe > CinePaint Project Leader > Beverly Hills, California > www.CinePaint.org > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Cinepaint-developers mailing list > Cinepaint-developers-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org > https://lists.sourceforge.net/lists/listinfo/cinepaint-developers ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/