Re: 10 bit? why not 16?
Robin Rowe <[email protected]> Fri, 24 Oct 2008 11:29:31 -0700
| Newsgroups | gmane.comp.video.cinepaint.devel |
|---|---|
| Message-ID | <[email protected]> |
Greg, > Using OpenGL, it is so easy to use GL_UNSIGNED_INT_2_10_10_10_REV for > 10 bit but just as easy to use GL_RGBA with GL_UNSIGNED_SHORT or > GL_FLOAT for 16 or 32 bit support. An AMD whitepaper recommends 10-bit GL as the most efficient way to output to their 10-bit graphics cards. Whether it's a useful optimization at the application level over 16-bit or 32-bit is unknown. Robin -- Robin Rowe CinePaint Project Leader Beverly Hills, California www.CinePaint.org www.cinepaint.blogspot.com www.linkedin.com/in/robinrowe ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/