Re: 10 bit? why not 16?

Robin Rowe <[email protected]> Fri, 24 Oct 2008 11:29:31 -0700
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Greg,

> Using OpenGL, it is so easy to use GL_UNSIGNED_INT_2_10_10_10_REV for
> 10 bit but just as easy to use  GL_RGBA with GL_UNSIGNED_SHORT or
> GL_FLOAT for 16 or 32 bit support.

An AMD whitepaper recommends 10-bit GL as the most efficient way to 
output to their 10-bit graphics cards. Whether it's a useful 
optimization at the application level over 16-bit or 32-bit is unknown.

Robin
-- 
Robin Rowe
CinePaint Project Leader
Beverly Hills, California
www.CinePaint.org
www.cinepaint.blogspot.com
www.linkedin.com/in/robinrowe

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