Re: Cinepaint and Glasgow

Robin Rowe <[email protected]> Fri, 01 Jan 2010 14:53:17 -0800
Newsgroups gmane.comp.video.cinepaint.devel
Message-ID <[email protected]>
Curtis,

 > Exactly what is the relationship between Glasgow and Cinepaint?

Glasgow is a rewrite of CinePaint that was implemented at the University 
of Glasgow with EU funding. I was not involved in that project, except 
for being promised the code would be turned over when they were done.

When the Glasgow code was turned over to us, it would not build. It 
needed a lot of re-organization to enable it to build in a general way 
without a lot of linker warnings. After doing that work I made the code 
available on SF.

No other developers who tried Glasgow have gotten very far with it. 
There is no design documentation. The code is commented, but of the 
self-evident variety that senior developers may not find useful.

Current CinePaint development efforts are in the Film Gimp codebase. How 
to build, install and QA CinePaint properly are the big issues. What to 
do with Glasgow next is an open question. Maybe when we get the 
build/install problems sorted, we can start to migrate to it.

 > The website only says that the Cinepaint Windows build is "broken".
 > Specifically, which project (Cinepaint or Glasgow) and how is it
 > "broken". Is it just the build, or are there module API problems with
 > Windows?

Glasgow and Film Gimp will both build on Windows. Glasgow is very 
incomplete, only has some core features. With Film Gimp, the Windows 
issues are related to GTK and threads and not easily fixed. After a long 
break, I'm working on that again using a new approach.

As a volunteer project manager, I can't give CinePaint the time I would 
a commercial project. Progress may continue to be slow until we find a 
sponsor who believes in CinePaint.

Robin
-- 
Robin Rowe
CinePaint Project Leader
Beverly Hills, California
www.CinePaint.org

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