Re: [CinePaint] CinePaint and Hand-drawn Animation
Robin Rowe <[email protected]> Mon, 26 Nov 2012 13:44:14 -0800
| Newsgroups | gmane.comp.video.cinepaint.user |
|---|---|
| Message-ID | <[email protected]> |
> Open blender->go to video sequencer(top left, change from default to > video editing)->add image(choose the drive or folder from the > left)->select multiple images by choosing a single image holding the alt > key and go to the final image and click on it)->click on add image on > the top right. To do some tweening on the raster image... What I'm imaging for CinePaint is simpler, a horizontal filmstrip and a "Snap" button on the toolbar. Whatever image you're editing, each time you hit Snap it will append the current image onto the filmstrip and save it as a file named by frame#, e.g., 000001.tif, 000002.tif.... Robin -- Robin Rowe Project Manager CinePaint.org Beverly Hills, California www.cinepaint.org http://www.modelmayhem.com/portfolio/2311179/ ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov