Re: [CinePaint] cinepaint vs Gimp
"Niall Flinn" <[email protected]>
| Newsgroups | gmane.comp.video.cinepaint.user |
|---|---|
| Message-ID | <[email protected]> |
I work for the Moving Picture Company in London, a large VFX studio, and amongst the creative/technical staff, we're also around 95% linux. We do most of our work with Maya and PRman and it's just easier to maintain a large render farm and lots of workstations and in-house software on linux. Everything works better, except for one thing. The only reason we have *any* workstations running Windows is so that the matte painters, texture artists and concept art guys can run Photoshop CS. If we had a stable, full featured, bit-depth-agnostic replacement for Photoshop, we'd probably have no need for Windows. I hate to denigrate CinePaint because it's a project with vast potential, but as it stands (at least in my home installation on Ubuntu), it isn't nearly stable enough or easy enough to use for that kind of work. As a semi-professional photographer in my spare time, I'm seriously considering blowing a lot of money on a Macintosh machine just so I can run Photoshop (without having to use Windows), which seems like a terrible vote of no confidence in linux. I guess my point is that from the perspective of a VFX professional there is a massive and seemingly basic (all of the film industry standard 3d modelling, rendering and compositing software runs on linux) gap in the linux software arsenal that CinePaint nearly, but not quite fills. I'm really hoping that Glasgow will plug the right holes and fill that gap for good :) Niall Content-Type: text/plain; charset=ISO-8859-1; format=flowed > 95%? That is indeed surprising to hear. I am currently employed > by a small start up venture, and even though it would reduce software > costs to virtually nil, I would be extremely reluctant to even > suggest Linux. Yup, 600 employees when all cylinders are running (Feb-June just before Summer movies come out) and another 150 in India. 3/4 of the software is in house. There is a team of 10+ developers. > But, as I understand it, in the commercial graphic arts world > productivity is all that matters. To please that overly fastidious > crowd becomes the paramount concern. Yea, thats the biggest issue. Over half the employees are project hire for a specific movie or commercial. So you want people to come in and hit the ground running or with minimal training. Many of the in house apps have shortcut keys and menu layouts very similar to their commercial equivilants so people can pick up the application easily. I know the gimp people were really pissed off at gimpshop (photoshop ui mod) but people are much more likely to use opensource apps when it feels familar to something they have already used. Personally I really tried hard to use gimp for textures on a whole animation back at version .7(1996 I think) but just found I worked 2-3x faster with the photoshop gui. Much of the interface was just very clumsy. Time is money. -deke -- Please reply to [email protected], regardless of where this mail may appear to have come from. Thank you. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Cinepaint-users mailing list Cinepaint-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org https://lists.sourceforge.net/lists/listinfo/cinepaint-users