Re: Dual-head support
Daniel Márquez Martínez <[email protected]> Thu, 11 Jan 2007 10:47:55 +0100
| Newsgroups | gmane.comp.video.dri.user |
|---|---|
| Message-ID | <[email protected]> |
Which way to get those 2560x2048 ? Don't know what IIRC is. Thanks. Roland Scheidegger wrote: >Daniel Márquez Martínez wrote: > >>Ok. I know the GL_MAX_TEXTURE_SIZE is set depending on the card's >>hardware limits. >>But what about the dualhead support? One monitor, one desktop. All with >>DRI enabled. >> >Did you mean two monitors? > > >>At the moment it doesn't work at all, or am I wrong ? >>If so, please tell me how to enable it. >> >This works, but there are hw limits for the size of the area which can >be rendered too. This is 2048x2048 on chips up to rv280, but r300 and up >should support 2560x2560 at least IIRC, possibly more. >(It might be possible maybe for the driver on old chips to hack around >the 2048 limit, I think it would work if the driver would submit the >rendering commands multiple times, and hack up cliprects, color/depth >buffer offsets, and viewport matrix while doing so. However, I think >there would be problems with color tiling (needs to be switched off), >hyperz (the same), depth buffer reads / writes (probably does not work >with surface translation etc.)) > >Roland > > _________________________________________________________________ Un amor, una aventura, compañía para un viaje. Regístrate gratis en MSN Amor & Amistad. http://match.msn.es/match/mt.cfm?pg=channel&tcid=162349 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV --