Re: Mach64 support for non-power-of-two textures
Stephan Diestelhorst <[email protected]> Tue, 18 Sep 2007 17:50:12 +0200
| Newsgroups | gmane.comp.video.dri.user |
|---|---|
| Message-ID | <[email protected]> |
Hi again, > > Secondly, the four megs of video-ram are only sufficient for a 960x720x16 > > resolution, which looks somewhat blurry on my laptop. Native resolution > > of 1024x768x16 requires 4.5 MB of video ram, including z-buffer. Would it > > be possible to offload any of the buffers (i.e. back-buffer or z-buffer) > > to system ram? If necessary, i could dig some more into the drivers > > code... > > This is one of those things that could be solved with the new memory > manager. You could either allocate per drawable back/depth buffers or > potentially but the buffers in AGP memory. Some just needs to do the > work. > Has anybody found some time to work on this (opposed to myself)? Just checked the git-repo on freedesktop.org, but it seems not much has changed... Cheers, Stephan ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ --