Re: 3D texture size limitations in mesa/r200?
"Alexander Toresson" <[email protected]> Fri, 4 Jan 2008 10:16:35 +0100
| Newsgroups | gmane.comp.video.dri.user |
|---|---|
| Message-ID | <[email protected]> |
On Jan 4, 2008 1:55 AM, R. Aditya Kadambi <[email protected]> wrote: > Hi; > > I am trying do hardware accelerated volume rendering with 3D textures using > a scenegraph called OpenRM(www.openrm.org). The program is called vrend > which uses 3D textures > to HW render 3D raw data. > > I am using ATI X9250 (R200) card. I am trying to render two sets of raw > data. The smaller one which is 64x64x64 is successfully rendered with 3D > textures with r200 driver. The bigger volume which is 256x64x256 only > appears to be rendered in "half" along the z axis. The other half appears as > garbage. > > I put in a call for 3D texture size and it comes as 256 (which probably > means I can render a 256x256x256 cube??). > > I was able to successfully Software render it on Mesa. It renders fine. > Furthermore, it is rendered fine with the ATI proprietary driver (V 8.28.8) > (surprise! surprise!). > > This makes me suspect the r200 driver. Is there an inherent limitation or a > bug or a missing feature in the driver (r200/mesa) which might cause this. > Is there any way for me to compile mesa with debug flags to test this? Or is > there a bug in the lower level ati driver? > The r200 has a hardware-limitation of 2048x2048 for 2d textures. I'm not sure, but this problem might be related to that. Regards, Alexander Toresson ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ --