Re: 3D texture size limitations in mesa/r200?
"Alex Deucher" <[email protected]> Fri, 4 Jan 2008 13:05:10 -0500
| Newsgroups | gmane.comp.video.dri.user |
|---|---|
| Message-ID | <[email protected]> |
On Jan 4, 2008 1:00 PM, R. Aditya Kadambi <[email protected]> wrote: > > > On Jan 4, 2008 6:48 AM, R. Aditya Kadambi <[email protected]> wrote: > > > > > > > > > > On Jan 4, 2008 2:16 AM, Alexander Toresson <[email protected]> > wrote: > > > > > > > > On Jan 4, 2008 1:55 AM, R. Aditya Kadambi <[email protected]> wrote: > > > > Hi; > > > > > > > > I am trying do hardware accelerated volume rendering with 3D textures > using > > > > a scenegraph called OpenRM(www.openrm.org). The program is called > vrend > > > > which uses 3D textures > > > > to HW render 3D raw data. > > > > > > > > I am using ATI X9250 (R200) card. I am trying to render two sets of > raw > > > > data. The smaller one which is 64x64x64 is successfully rendered with > 3D > > > > textures with r200 driver. The bigger volume which is 256x64x256 only > > > > appears to be rendered in "half" along the z axis. The other half > appears as > > > > garbage. > > > > > > > > I put in a call for 3D texture size and it comes as 256 (which > probably > > > > means I can render a 256x256x256 cube??). > > > > > > > > I was able to successfully Software render it on Mesa. It renders > fine. > > > > Furthermore, it is rendered fine with the ATI proprietary driver (V > 8.28.8) > > > > (surprise! surprise!). > > > > > > > > This makes me suspect the r200 driver. Is there an inherent limitation > or a > > > > bug or a missing feature in the driver (r200/mesa) which might cause > this. > > > > Is there any way for me to compile mesa with debug flags to test this? > Or is > > > > there a bug in the lower level ati driver? > > > > > > > > > > The r200 has a hardware-limitation of 2048x2048 for 2d textures. I'm > > > not sure, but this problem might be related to that. > > > > > > Is this limit imposed by the driver for some reason? because, the card > does render bigger volumes through proprietary driver. Furthermore, it says > the > > 3D texture size is 256x256x256, which is higher then the volume I am > trying to render. > > More info: > > On the system with DRI/Mesa, the value of GL_MAX_3D_TEXTURE_SIZE = 256 while > GL_MAX_TEXTURE_SIZE = 2048 > on the system with ATI fglrx the value of GL_MAX_3D_TEXTURE_SIZE = 512 while > GL_MAX_TEXTURE_SIZE = 2048 IIRC, 3D texture sizes were limited due to memory constraints, but the hw supports larger ones. you could probably hack around it in the driver pretty easily. Alex ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ --