Re: Visual artifacts on radeon 9500 dri
"Alex Deucher" <[email protected]> Tue, 18 Mar 2008 09:39:49 -0400
| Newsgroups | gmane.comp.video.dri.user |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Mar 18, 2008 at 9:02 AM, Reid Linnemann <[email protected]> wrote: > Written by Alex Deucher on 03/17/08 08:18>> > > On Mon, Mar 17, 2008 at 9:08 AM, Reid Linnemann <[email protected]> wrote: > >> Written by Alex Deucher on 03/16/08 19:55>> > >> > On Sun, Mar 16, 2008 at 8:49 PM, Reid Linnemann <[email protected]> wrote: > >> >> Jerome Glisse wrote: > >> >> > On Sat, 15 Mar 2008 11:00:25 -0500 > >> >> > Reid Linnemann <[email protected]> wrote: > >> >> > > >> >> >> Hi list, this is my first time posting and I'm not subscribed. > >> >> >> > >> >> >> I'm running Xorg 7.3 with dri on FreeBSD 7-STABLE. > >> >> >> > >> >> >> Some time ago I noticed that seemingly random pixels were not being > >> >> >> rendered in all GL contexts, and simply chalked it up to my card aging. > >> >> >> But after a while it started to irk me, and then I remembered something > >> >> >> about my sapphire 9500 - it's got one of the chips with 8 pipelines but > >> >> >> only 4 enabled, presumably a 9700 that didn't pass QA and was rebadged > >> >> >> as a 9500. At one time this card was on a Windows box, and I tried > >> >> >> enabling all 8 pipelines with the softmod, and got the checkerboard > >> >> >> pattern that indicated this. > >> >> >> > >> >> >> With this in mind, I took 10 dumps of a glxgears window and merged them > >> >> >> together in a multilayer image in gimp, alternating multiply/divide, and > >> >> >> overlaid a 16x16 grid. The artifacting lined up perfectly in the > >> >> >> checkerboard pattern. I'm now pretty convinced that somehow either my > >> >> >> system's DRM module, DRI, or radeon driver are erroneously enabling all > >> >> >> 8 pipelines on the card, resulting in mooky-stink rendering. Anyone have > >> >> >> any thoughts on this? > >> >> >> > >> >> >> I've attached the images with and without the overlaid grid for reference. > >> >> >> > >> >> >> > >> >> > > >> >> >>From memory code which detect card model and decide how many > >> >> > pipe to enable is wrong for many card. We were just optimistic. > >> >> > > >> >> > Cheers, > >> >> > Jerome Glisse <[email protected]> > >> >> > >> >> I'd be fine if I knew what code initialized the pipelines, then I might > >> >> be able to alter it to my needs. > >> >> > >> > > >> > search for R300_GB_TILE_PIPE_COUNT in r300_state.c > >> > > >> > Alex > >> > >> FWIW I've tried changing the value of this constant from 3<<1 (or 6) to > >> 2<<1 (or 4), but the bad tiles persist - only unrendered to. They just > >> appear as flickering holes in the gl context in the same checkerboard > >> pattern. Does that mean anything to you? > > > > The only valid values for pipe count (bits 3:1) for r3xx chips are 0 > > (RV3xx chips - 1 pipe) and 3 (R3xx chips - 2 pipes). The > > documentation for these chips are available here: > > http://ati.amd.com/developer/open_gpu_documentation/R3xx_3D_Registers.pdf > > http://ati.amd.com/developer/open_gpu_documentation/R5xx_Acceleration_v1.2.pdf > > > > In your case I suspect you want 0. > > > > Alex > > That was the ticket. Defining R300_GB_TILE_COUNT as 0 in r300_reg.h > fixed the tiling issue. Huzzah! > Hey, send me your pci ids so I can push the fix upstream. Alex ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ --