Re: Visual artifacts on radeon 9500 dri

"Alex Deucher" <[email protected]> Tue, 18 Mar 2008 09:39:49 -0400
Newsgroups gmane.comp.video.dri.user
Message-ID <[email protected]>
On Tue, Mar 18, 2008 at 9:02 AM, Reid Linnemann <[email protected]> wrote:
> Written by Alex Deucher on 03/17/08 08:18>>
>  > On Mon, Mar 17, 2008 at 9:08 AM, Reid Linnemann <[email protected]> wrote:
>  >> Written by Alex Deucher on 03/16/08 19:55>>
>  >>  > On Sun, Mar 16, 2008 at 8:49 PM, Reid Linnemann <[email protected]> wrote:
>  >>  >> Jerome Glisse wrote:
>  >>  >>  > On Sat, 15 Mar 2008 11:00:25 -0500
>  >>  >>  > Reid Linnemann <[email protected]> wrote:
>  >>  >>  >
>  >>  >>  >> Hi list, this is my first time posting and I'm not subscribed.
>  >>  >>  >>
>  >>  >>  >> I'm running Xorg 7.3 with dri on FreeBSD 7-STABLE.
>  >>  >>  >>
>  >>  >>  >> Some time ago I noticed that seemingly random pixels were not being
>  >>  >>  >> rendered in all GL contexts, and simply chalked it up to my card aging.
>  >>  >>  >> But after a while it started to irk me, and then I remembered something
>  >>  >>  >> about my sapphire 9500 - it's got one of the chips with 8 pipelines but
>  >>  >>  >> only 4 enabled, presumably a 9700 that didn't pass QA and was rebadged
>  >>  >>  >> as a 9500. At one time this card was on a Windows box, and I tried
>  >>  >>  >> enabling all 8 pipelines with the softmod, and got the checkerboard
>  >>  >>  >> pattern that indicated this.
>  >>  >>  >>
>  >>  >>  >> With this in mind, I took 10 dumps of a glxgears window and merged them
>  >>  >>  >> together in a multilayer image in gimp, alternating multiply/divide, and
>  >>  >>  >> overlaid a 16x16 grid. The artifacting lined up perfectly in the
>  >>  >>  >> checkerboard pattern. I'm now pretty convinced that somehow either my
>  >>  >>  >> system's DRM module, DRI, or radeon driver are erroneously enabling all
>  >>  >>  >> 8 pipelines on the card, resulting in mooky-stink rendering. Anyone have
>  >>  >>  >> any thoughts on this?
>  >>  >>  >>
>  >>  >>  >> I've attached the images with and without the overlaid grid for reference.
>  >>  >>  >>
>  >>  >>  >>
>  >>  >>  >
>  >>  >>  >>From memory code which detect card model and decide how many
>  >>  >>  > pipe to enable is wrong for many card. We were just optimistic.
>  >>  >>  >
>  >>  >>  > Cheers,
>  >>  >>  > Jerome Glisse <[email protected]>
>  >>  >>
>  >>  >>  I'd be fine if I knew what code initialized the pipelines, then I might
>  >>  >>  be able to alter it to my needs.
>  >>  >>
>  >>  >
>  >>  > search for R300_GB_TILE_PIPE_COUNT in r300_state.c
>  >>  >
>  >>  > Alex
>  >>
>  >>  FWIW I've tried changing the value of this constant from 3<<1 (or 6) to
>  >>  2<<1 (or 4), but the bad tiles persist - only unrendered to. They just
>  >>  appear as flickering holes in the gl context in the same checkerboard
>  >>  pattern. Does that mean anything to you?
>  >
>  > The only valid values for pipe count (bits 3:1) for r3xx chips are 0
>  > (RV3xx chips - 1 pipe) and 3 (R3xx chips - 2 pipes).  The
>  > documentation for these chips are available here:
>  > http://ati.amd.com/developer/open_gpu_documentation/R3xx_3D_Registers.pdf
>  > http://ati.amd.com/developer/open_gpu_documentation/R5xx_Acceleration_v1.2.pdf
>  >
>  > In your case I suspect you want 0.
>  >
>  > Alex
>
>  That was the ticket. Defining R300_GB_TILE_COUNT as 0 in r300_reg.h
>  fixed the tiling issue. Huzzah!
>

Hey, send me your pci ids so I can push the fix upstream.

Alex

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
--