Fresco/Fresco-IDL/share/idl/Fresco DrawingKit.idl,1.20,1.21
Nick Lewycky <[email protected]>
| Newsgroups | gmane.comp.video.fresco.cvs |
|---|---|
| Message-ID | <[email protected]> |
Update of /cvs/fresco/Fresco/Fresco-IDL/share/idl/Fresco
In directory purcel:/tmp/cvs-serv32603/Fresco-IDL/share/idl/Fresco
Modified Files:
DrawingKit.idl
Log Message:
Fix spelling mistake in documentation.
Index: DrawingKit.idl
===================================================================
RCS file: /cvs/fresco/Fresco/Fresco-IDL/share/idl/Fresco/DrawingKit.idl,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- DrawingKit.idl 29 May 2002 06:57:01 -0000 1.20
+++ DrawingKit.idl 20 Mar 2003 22:16:01 -0000 1.21
@@ -45,23 +45,23 @@
//. All values are given in 1/64th of a pixel
struct FontMetrics
{
- long ascender; //.< Ascender in 26.6 frac. pixels
- long descender; //.< Descender in 26.6 frac. pixels
- long height; //.< Text height in 26.6 frac. pixels
- long max_advance; //.< Max. horizontal advance, in 26.6 pixels
+ long ascender; //.< Ascender in 26.6 frac. pixels
+ long descender; //.< Descender in 26.6 frac. pixels
+ long height; //.< Text height in 26.6 frac. pixels
+ long max_advance; //.< Max. horizontal advance, in 26.6 pixels
};
-
+
//. All values are given in 1/64th of a pixel
struct GlyphMetrics
{
- long width; //.< Glyph width
- long height; //.< Glyph height
- long horiBearingX; //.< Left side bearing in horizontal layouts
- long horiBearingY; //.< Top side bearing in horizontal layouts
- long horiAdvance; //.< Advance width for horizontal layout
- long vertBearingX; //.< Left side bearing in vertical layouts
- long vertBearingY; //.< Top side bearing in vertical layouts
- long vertAdvance; //.< Advance height for vertical layout
+ long width; //.< Glyph width
+ long height; //.< Glyph height
+ long horiBearingX; //.< Left side bearing in horizontal layouts
+ long horiBearingY; //.< Top side bearing in horizontal layouts
+ long horiAdvance; //.< Advance width for horizontal layout
+ long vertBearingX; //.< Left side bearing in vertical layouts
+ long vertBearingY; //.< Top side bearing in vertical layouts
+ long vertAdvance; //.< Advance height for vertical layout
};
//. Matrix to derive arbitrary quadrics from circle segments
//. FIXME: What's that?
@@ -129,7 +129,7 @@
//. Return the resolution for the given Axis.
Coord resolution(in Axis a);
//. Draws a given Path.
- //. FIXME: Which restrictions need to apply for pathes/polygones?
+ //. FIXME: Which restrictions need to apply for paths/polygons?
//. Direction? Convex? Simple?
void draw_path(in Path p);
// void drawPatch(in Patch p);