Re: [Fresco-devel] problems with dead graphics again (sorry)
Stefan Seefeld <[email protected]> Wed, 29 Oct 2003 20:46:52 -0500
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: > now the question for me is... where we sould catch this? _have_ traversals to deal with > dead graphics? or is this a special case and we just catch it in PositionalFocus or > EventManager? and how to handle it? in a potentially distributed environment like this, where every object could be physically located on a different machine, every method invocation may throw. If it's a parent graphic that calls into a child graphic, the parent graphic will update its reference (i.e. set it to _nil) so the next time it doesn't even try to call. On other occasions we have to be more careful so the scene graph doesn't get corrupted. The Traversal::update() call that is running into this is just updating a cache. As such, it should be totally transparent to the user. This means that if we can't update the cache, we must throw it out and start anew, but otherwise ignore the exception. > sorry again for posting this boring stuff... it's not very creative i know -_- oh, it is. Making an application exception-safe *and* (semantically) correct is pretty hard. Thanks for looking into this ! Stefan