[Fresco-devel] fresco prototyping ideas
Stefan Seefeld <[email protected]> Sun, 04 Jul 2004 12:40:55 -0400
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
hi there, we'v had a nice little IRC meeting last week, and one of the outcomes was that some of us would like to experiment with some rather radical changes to the design. I opened a new task (http://issues.fresco.org/task150) where I want to discuss this efford. My current idea is to use OSG (OpenSceneGraph at http://openscenegraph.org) and omniORBpy (http://omniorb.sf.net) and build a small demo that lets a client create a scene via a lightweight kit. I suggest to use omniORBpy because python's CORBA binding is very elegant and non-intrusive (i.e. for the sake of prototyping we don't have to care about issues related to object distribution). What I'd like to learn by doing this is how to define the API that gets exposed to the client such that * the client has the flexibility it needs to create and manipulate the scene graph * the server has the flexibility it needs to make traversals fast I ought to point out that there was large agreement that CORBA is not a good model to go with, so I'd like to stress that my choice of omniORBpy is really just a matter of not having to care for this right now. Some people are focussing on a replacement for the communication layer(s), and as soon as it is ready we'll go forward and evaluate whether it meets our requirements. Anybody interested into this work please join the discussions on http://issues.fresco.org/task150 ! Regards, Stefan