Re: [Fresco-devel] status Task 150 work out a display server prototype on top of OSG

"Ryan Patrick O'Hara" <[email protected]> Sun, 31 Oct 2004 21:15:36 -0600 (CST)
Newsgroups gmane.comp.video.fresco.devel
Message-ID <Pine.GSO.4.56.0410312107290.22517@cook>

On Sun, 31 Oct 2004, Stefan Seefeld wrote:

> Ryan Patrick O'Hara wrote:
>
> > That brings up the question if CORBA really is the simplest thing.  The
> > python bindings might make this a non issue though.
>
> I believe that to be the case indeed. Try it !
>

Working on that now. :)

> > There are so many places to start. client-side functionality, server-side
> > functionality, their apis, old Fresco ideas--kits etc.
>
> While everything is open to discussion, I do believe there are a number
> of aspects of the old architecture that were well done. The 'composition
> is everything' mantra together with the use of 'kits' is one of those
> things, I think.
>

Ok. I understand those basic ones. Perhaps those ideas in further detail
that are to be kept should be enumerated.

> The one thing that was questioned in particular in our last online meeting
> was the ubiquitous use of CORBA (we concluded that we should try to get
> CORBA out of the scene graph traversal business, and may be even replace
> CORBA entirely by something else).
>

Yes there were good arguments for that and perhaps some arguments for
keeping CORBA around in some form.

> Doing this allows us to have much more freedom in choosing backends to
> implement the scene graph, such as OSG. Thus my suggestion to try to
> come up with a prototype that uses essentially two scene graph APIs:
> one for the server's internal use, the other to communicate between
> client and server.
>
> Regards,
> 		Stefan

I also think that is the way to go, but I do not know what those APIs
should look like at least in great detail. I would like to start some
discussion with that or at least hear the ideas of yourself and others.


--Ryan