Re: [Fresco-devel] OpenGL support?
Nathaniel Smith <[email protected]> Mon, 29 Nov 2004 01:01:20 -0800
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Nov 28, 2004 at 06:48:36PM -0800, Pingveno wrote: > Also, wouldn't a vector > drawing system work best *with* hardware acceleration, much like Mac OS > X and the soon to be released Windows Longhorn? You'd be surprised; GL acceleration on consumer cards mostly sucks for anything except 3d games. OS X doesn't use it for anything at all except accelerated blitting (i.e., moving pixels from point A to point B, no vectors involved at all), and MS is now busily trying to convince the graphics cards developers to completely redo their hardware and drivers in order to support Longhorn... -- Nathaniel -- "Of course, the entire effort is to put oneself Outside the ordinary range Of what are called statistics." -- Stephan Spender