Re: [Fresco-devel] animation
Jay McCarthy <[email protected]>
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <1025443189.917.16.camel@gonzo> |
On Sun, 2002-06-30 at 09:02, Nick Lewycky wrote: > So I had the chance to sleep and realized that it's not as simple as I > thought the night before. > > I wrote: > > block waiting for either an event or fresh damage > > How do I go about blocking for either one of these two things? > > I suggested adding the ability to do a non-blocking request to the Event > Manager that would process events without waiting. Unfortunately, if I > want to do a wait until event or damage, the server would have to sit in > a polling loop. That's not very good at all. > > The next closest thing I could think of is blocking for events for no > longer than a third of a second. After which point, we poll for damage. > If there's either deal with it. Otherwise block for another third of a > second. This is more like what the code does now, but I want to remove > the 33fps cap if possible, and process events&damage as soon as they > arrive, if possible. > > Any ideas? Would it be stupid and lurker-ish to suggest that damage generate an event and thus the code would remain the same? Disclaimer: I do not know what I am talking about, the only Fresco things I've done is simple clients when it was Berlin. Jay -- Jay McCarthy <[email protected]> aim: rasarasda / irc: feelicks http://www.brunswickrecords.org/~jay/