Re: [Fresco-devel] resolution?

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Newsgroups gmane.comp.video.fresco.devel
Message-ID <[email protected]>
Sami wrote:
> How can I change the resolution of Fresco? I want it full screen
> 1024x768. It should be possible? 'server -h' Doesn't give any help on

> that.

From the ProblemsWithRunningBerlin page on the fresco wiki:
"If you are using GGI, set the environment variable GGI_DEFMODE=XxY, e.
g. export GGI_DEFMODE=1024x768"

However I recently submitted a patch which adds a command-line option 
to set this; I'm told it should be in soon (Stefan?) so you might want 
to just wait until that's in cvs :)

> Are there any Fresco applications other than those demos that came
> with the main package?

There is a contrib site at:
http://fresco.berlios.de/
but there is not a huge amount...yet ;)

> btw. I am intrested in contributing to Fresco, but I'm not sure how I

> should start. I have couple years experience in writing web-based
> applications mainly using HTML, PERL and ASP. I have also some
> experience in C++. That is mainly writing little games and other
> graphical programs using OpenGL. And I also know little python and
> Java.
> 
> So, what would you suggest?

As much as knowing any of the languages you've mentioned is very useful,
if you do not know anything of CORBA then you are unlikely to get too 
far in understanding the sources, IMO. Take a look at the resources on 
the fresco web page; the often-recommended corba book is "Advanced 
CORBA programming with C++", which although focusses on the C++ binding 
should also give an overview of corba itself. Of course you might find 
it helpful to read about the fresco architecture itself, which is again 
described in quite a few places on the web-site.

I found it useful to try to understand the client side of things first, 
so perhaps you might try writing a little fresco client yourself - 
python or C++ should work fine as they are (though the build system is 
changing a bit ATM so you may want to wait until the release...any day 
now...hopefully)

I have to confess to not exactly being a major contributor (whatever 
that means), but my patches are growing :)

-- 
Neil, infamous bug80 coder
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