Re: [Fresco-devel] Anti-Grain Geometry

Nick Lewycky <[email protected]>
Newsgroups gmane.comp.video.fresco.devel
Message-ID <[email protected]>
It sounds a lot like libArt.

Otherwise, you would write a DrawingKit for it. Too bad they only 
support affine transformations, like libart.

If their implementation had any interesting properties, such as 
interger-only math, then it would be useful to folks running Fresco on 
embedded systems, but I don't see anything like that.

If this interests you, you can implement a DrawingKit that uses AGG and 
benchmark it against the current LibArtDrawingKit. It shouldn't be too 
hard, given that most operations are basically pass-through (draw_path, 
set_foreground [colour], draw_char, etc.) If you run into any trouble, 
feel free to ask.

Nick Lewycky

M. Evans wrote:
> http://www.antigrain.com/agg_docs/doc_overview.html
> 
> Interesting library with a liberal license.
> 
> "Anti-Grain Geometry (AGG) is a platform independent C++ graphic
> rendering library that is designed to be small and efficient."
> 
> Mark
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