Re: [Fresco-devel] Anti-Grain Geometry
Nick Lewycky <[email protected]>
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
It sounds a lot like libArt. Otherwise, you would write a DrawingKit for it. Too bad they only support affine transformations, like libart. If their implementation had any interesting properties, such as interger-only math, then it would be useful to folks running Fresco on embedded systems, but I don't see anything like that. If this interests you, you can implement a DrawingKit that uses AGG and benchmark it against the current LibArtDrawingKit. It shouldn't be too hard, given that most operations are basically pass-through (draw_path, set_foreground [colour], draw_char, etc.) If you run into any trouble, feel free to ask. Nick Lewycky M. Evans wrote: > http://www.antigrain.com/agg_docs/doc_overview.html > > Interesting library with a liberal license. > > "Anti-Grain Geometry (AGG) is a platform independent C++ graphic > rendering library that is designed to be small and efficient." > > Mark