Re: [Fresco-devel] Desktop environment proposal
Stefan Seefeld <[email protected]>
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
Pier Luigi Fiorini wrote: > The first thing that comes into my head is that all the widgets must > stay on the server in WidgetKit. well, that depends on what you mean by 'widget'. Do you mean the scene graph that represents the widget, or do you mean the 'receipt' that expresses how to make it ? The scene graph should indeed (if ever possible) stay in the server, but you can well construct it from within the client. The hope is that the low level kits (ToolKit, CommandKit, FigureKit, etc.) will provide enough building blocks to construct new high level objects such as widgets. And that may happen whereever you want. Prototyping new objects from python clients is indeed something some people have been doing quite successfully. [...] > What do you think about this project? I think it's an excellent idea. It's a very good way for you to get familiar with fresco paradigms, and it is a huge contribution to the project itself as it shows what is actually useable and what needs more work. And as soon as the first prototypes are done, we can discuss again whether these things belong into the server or into clients, and whether they fit into the project, i.e. should become part of it, or whether they are conceptually independent. Good luck ! Stefan