[Fresco-devel] More questions about Fresco vs X
Walter Phillips <[email protected]> Tue, 15 Apr 2003 17:43:11 +0000 (UTC)
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello developers!
I really hate X as a graphical environment, and have been eyeing this
project for a long time as a possible replacement. I hope to contribute
to this or some other such project eventually.
I've read through all of the wikis and tutorials, but I
still have some questions about how Fresco compares to X.
1) I've heard two fundamental complaints about X:
a) Too much bandwidth usage for network transactions
b) Too much CPU utilization on the local end (which leads to the
system appearing to be slow)
You briefly mention point A, but only just - and mention that the
difference is unknown, and I didn't really catch anything about point B.
Do any of you have as a goal to address these points specifically? To me,
and probably to others, this is key. It seemed rather strange that you didn't
address these points in the "Fresco vx X" page.
2) One of the advantages touted by this project is resolution
independence. That's good, I suppose, but there are certain applications
that absolutely require resolution dependance to work - specifically things
that do any sort of real-time software-based rendering, such as movie
players and some video games.
In fact, these things usually work best by writing directly to the video
buffer, which is something that X doesn't deal with very well.
Do you have a plan to deal with that, or are you just planning on not
letting people watch movies or play games in Fresco?
Thank you for your time,
Sincerely,
Walter Phillips
Electrical & Computer Engineer
Purdue University