Re: opengl and gephex
"Philipp Promesberger [c]" <[email protected]> Fri, 17 Jun 2005 00:50:45 +0200
| Newsgroups | gmane.comp.video.gephex.devel |
|---|---|
| Message-ID | <[email protected]> |
Philipp Promesberger wrote: Hi Manuel, > > [...] > > I'll update this thread on further progress...right know I'm trying to > create a prototype module for the 0.4 architecture to see if > everything planned works out as advertised...then I'll consider > seriously designing a robust core (the version right now is merely a > prototype..although most of it can probably be used already)....you're > welcome to help with that :) I managed to build a framebuffer to opengl texture converter module which i'm using for image/video upload ATM (so I can use all the already existing video/image loading features) and an OpenGL output who takes a GLTextureType as input and just renders it fullscreen. And since I'm the type of guy who loves screenshots: http://people.gephex.org/~coma/screenshots/OpenGLPhex.jpg I'll code a GLCrossFader module tomorrow for a little bit of more testing and then I want to go on to fully implementing the core as well as fixing the hacky parts (TextureType has a void* as member atm which you have to cast to a glcore::Texture* for instance :) ) Btw: You can join us in #gephex on IRC (freenode). -philipp -- ------------------------ [ SECURITY NOTICE ] ------------------------ To: [email protected]. For your security, [email protected] digitally signed this message on 16 June 2005 at 22:46:22 UTC. Verify this digital signature at http://www.ciphire.com/verify. ------------------- [ CIPHIRE DIGITAL SIGNATURE ] ------------------- Q2lwaGlyZSBTaWcuAVdnZXBoZXgtZGV2ZWxAbGlzdHMuZ2VwaGV4Lm9yZwBjb21hQGdlc GhleC5vcmcAZW1haWwgYm9keQCwAwAAfAB8AAAAAQAAAD4BskKwAwAAYwIAAgACAAIAIB +oZ0QQT9njneW0BJbMBFNhWVl5dPLKbVD4NhL1uvURAQCAY+pi9xDkKQY80xF9IH5q1/2 gCQ+37YHuT7nVIQT0MRbyuObi95vFJ9dD9+tb+FBjyta5LKwtJ7aa2cvkZJsySL+XU2ln RW5k --------------------- [ END DIGITAL SIGNATURE ] ---------------------