Status of win32 build system for gephex-0.4
Georg Seidel <[email protected]> Sat, 25 Jun 2005 17:46:56 +0200
| Newsgroups | gmane.comp.video.gephex.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi all, currently we have almost 3 different build-systems for win32: * vs 6 project files * vs 6 make files * vs .net project files I list the vs 6 make files as a separate build system, because they have to be kept up to date to the project files by hand. Until recently, the situation was fairly simple, because vs 6 was the "official" build system, containing projects/make files for everything. The vs.net project files were not complete. With philipps recent work, the situation has become more complicated. Now there are some modules that have vs .net project files but not vs6 project files / make files (e.g. oscmodules). I think we should find a clean solution here soon, this looks like a maintainance nightmare. Current status as far as I can see: The following parts are missing vs.net project files: -utils/misc -utils/joystickmidinet -modules/libcolorconv -modules/bwmodule -modules/centermodule -modules/dplmodule -modules/noisemodule -modules/pongmodule -modules/signalplotmodule -modules/timesourcemodule -modules/y4minmodule -modules/y4moutputmodule -everything inside effectvmodules The following parts are missing vs 6 project files /make files: -modules/osc* -effectvmodules/effectvholomodule After discussion with philipp I propose to remove the vs 6 build system completely and only use vs .net. Anybody not happy with this? This issue is quite important in my opinion, because it blocks us from making releases. Related to this: does anybody on this list have experience with automating vs .net builds? Regards, Georg