Re: Gephex 0.5?
Georg Seidel <[email protected]> Sat, 26 Nov 2005 10:09:38 +0100
| Newsgroups | gmane.comp.video.gephex.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi Jean-S=E9bastien, > Much time has passed since we met. I had the great opportunity to > physically meet Martin at Piksel, though we didn't had much time to > discuss. Yes, Martin told me. > I would like to know how I could access the GePhex 0.5 code. I know > it is not finished yet, but I'd still like to become familiar with it. As you already are using tla it should be easy. The archive [1] is (as for gephex-0.4) '[email protected]', location is =91http://arch.gephex.org/gephex/2004=91. You can get the current version using $ tla get [email protected]/gephex--main--0.5 To build it, you need scons [2]. Probably there are some other dependencies which I cannot remember right now. Please ask if you have any problems. > Whenever possible, I'll try to have the Drone GUI run on top of it as a > first proof-of-concept. I would then create my own branch of the core > and try to convince the guys of Drone to adopt it. Cool! Here is a short list of random remarks: - after building (simply type 'scons'), you can start with the command $ ./konsolphex . (konsolphex takes as its first argument the plugin directory) - there are some scripts for the konsolenphex to get you started in konsolenphex/scripts. simply paste them into the konsolphex prompt. - as compared to the piksel version, there is now also a jack video input - in the konsolphex, you can use the command 'help' to get a short overview of the supported commands As you know, the konsolenphex is more or less only a prototype. Our current plan is still to embed it into a scripting language (scheme) and to build the real UI on top of that... I'm looking forward for any comments on the code/design/...! Hope that helps, Georg [1] http://arch.gephex.org/ [2] http://www.scons.org/