GePhex 0.5: why guile?
JS <[email protected]> Sun, 12 Feb 2006 23:39:53 -0500
| Newsgroups | gmane.comp.video.gephex.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi guys,
The Drone team is currently considering using a script layer under=20
the GUI. I've noticed that you guys have opted for guile + home bytecode=20
solution. I wonder why you have done that instead of using mzScheme,=20
which already have a bytecode compiler.
BTW I've been looking at the GePhex 0.5 code but did not find enough=20
time yet to really go through it cuz of studies + many many funding=20
submissions. I'll come back to you soon on that.
--=20
Jean-S=E9bastien Sen=E9cal
Reseach Assistant, Hexagram / Assistant de recherche =E0 Hexagram
M. A. Student in Interactive Media / =C9tudiant en M=E9dias Interactifs, =
Universit=E9 du Qu=E9bec =E0 Montr=E9al
M. Sc. Computer Sciences / Informatique, Universit=E9 de Montr=E9al
Mail: [email protected]
Web: http://drone.ws