Re: GePhex 0.5: why guile?

Martin Bayer <[email protected]> Tue, 14 Feb 2006 23:49:07 +0100
Newsgroups gmane.comp.video.gephex.devel
Message-ID <[email protected]>
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Hi JS

>    The Drone team is currently considering using a script layer under
> the GUI.

That's a good idea :)

 I've noticed that you guys have opted for guile + home bytecode
> solution. I wonder why you have done that instead of using mzScheme,
> which already have a bytecode compiler.

Our first experiments with scheme and gephex where done with mzscheme.
Something like a bytecode compiler is in my opinion not very important
for our use, because the scheme layer is on top of the realtime layer
written in c++. And the design of the communication protocol between
them must ensure that the realtime system can't be blocked by the scheme
layer.

Martin

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