Re: Gephex Development?
"$3 Bill" <[email protected]> Sat, 8 Nov 2008 23:56:30 -0500
| Newsgroups | gmane.comp.video.gephex.devel |
|---|---|
| Message-ID | <[email protected]> |
--===============0293961525== Content-Type: multipart/alternative; boundary="----=_Part_18966_5461102.1226206590360" ------=_Part_18966_5461102.1226206590360 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline I've been out of the game for awhile, so for the time being I'm investigating the technologies and figuring out what they are capable of. At the very least I'm thinking that I might port some of the OpenTZT effects to FreeFrame, which could potentially be of use to you. I like that Gephex has separated the UI from the engine. If I get anything accomplished coding-wise I'll be sure to let the group know. Cheers, Esotic On Sat, Nov 8, 2008 at 5:54 PM, -- pierre -- <[email protected]> wrote: > > > Is anybody currently working on this? > > > > I'm Esotic, the guy that used to be the lead developer for OpenTZT. > > I've been on hiatus from VJ performance and development, but I'm > > thinking I might get back into it. I got the Gephex source from the > > web site and will start perusing it, but if anyone wants to walk me > > though the architecture that would be great. :D > > > > Thanks, > > > > Esotic > > Hi Esotic, > nice to see you there! OpenTZT is a great piece of software! > and I hope that you will get involved in gephex developpement! > > Pierre > > _______________________________________________ > gephex-devel mailing list > [email protected] > http://lists.gephex.org/mailman/listinfo/gephex-devel > ------=_Part_18966_5461102.1226206590360 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline <br>I've been out of the game for awhile, so for the time being I'm investigating the technologies and figuring out what they are capable of. At the very least I'm thinking that I might port some of the OpenTZT effects to FreeFrame, which could potentially be of use to you.<br> <br>I like that Gephex has separated the UI from the engine. If I get anything accomplished coding-wise I'll be sure to let the group know.<br><br>Cheers,<br><br>Esotic<br><br><br><div class="gmail_quote">On Sat, Nov 8, 2008 at 5:54 PM, -- pierre -- <span dir="ltr"><<a href="mailto:[email protected]">[email protected]</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div><div></div><div class="Wj3C7c"><br> > Is anybody currently working on this?<br> ><br> > I'm Esotic, the guy that used to be the lead developer for OpenTZT.<br> > I've been on hiatus from VJ performance and development, but I'm<br> > thinking I might get back into it. I got the Gephex source from the<br> > web site and will start perusing it, but if anyone wants to walk me<br> > though the architecture that would be great. :D<br> ><br> > Thanks,<br> ><br> > Esotic<br> <br> </div></div>Hi Esotic,<br> nice to see you there! OpenTZT is a great piece of software!<br> and I hope that you will get involved in gephex developpement!<br> <font color="#888888"><br> Pierre<br> </font><div><div></div><div class="Wj3C7c"><br> _______________________________________________<br> gephex-devel mailing list<br> <a href="mailto:[email protected]">[email protected]</a><br> <a href="http://lists.gephex.org/mailman/listinfo/gephex-devel" target="_blank">http://lists.gephex.org/mailman/listinfo/gephex-devel</a><br> </div></div></blockquote></div><br> ------=_Part_18966_5461102.1226206590360-- --===============0293961525== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ gephex-devel mailing list [email protected] http://lists.gephex.org/mailman/listinfo/gephex-devel --===============0293961525==--