RE: abuot GTK+ for wince
Tor Lillqvist <[email protected]>
| Newsgroups | gmane.comp.video.gimp.windows.devel |
|---|---|
| Message-ID | <[email protected]> |
> Do you have any experience in windows ce programming? Not at all, sorry. > But the GTK+ source codes are too difficult to understand for > me,what should i do? Could you give me some suggestions? or > teaching me how to do it? Could you give me a short introduction to what Windows CE is? Is it a subset of Win32? (It is 32-bit, I hope?) What compilers and development environments are available? (Cross-compiling? From Unix?) What are you using? I assume you would want to port GTK+ 2.0 and not the almost obsolete GTK+ 1.3.0? GLib is a requirement for GTK+. GLib requires two other libraries, libiconv and libintl. Port them first. Then learn how to build GLib on normal Windows. Then port GLib to WinCE. Then continue with atk (a rather simple library that GTK+ uses). Then you will have to tackle Pango. As a start, just a basic shaper for simple scripts only will do. (Is Uniscribe or something similar available on CE?) With atk and Pango available, time to move on to GTK+. Most work will be in porting GDK. If CE's GDI is a subset of the normal Win32 GDI, you will have to find out workarounds for those features not available. As a start, just ifdef them out and see what happens. Hope this helps... If this all sounds very difficult and impossible, it probably is :-( --tml