Re: DrawContext -- reports on self?
Bob Friesenhahn <[email protected]> Sun, 28 Aug 2011 22:59:23 -0500 (CDT)
| Newsgroups | gmane.comp.video.graphicsmagick.apis |
|---|---|
| Message-ID | <[email protected]> |
On Mon, 29 Aug 2011, [email protected] wrote: > How can I tell whether a DrawContext dc; type is allocated or not? The > structure is described as opaque, and I see no reporting APIs that I > can pass this to. This type is allocated by DrawAllocateContext(). It is a pointer-based handle declared like: typedef struct _DrawContext *DrawContext; so if (dc != (DrawContext) NULL) or if (dc != 0) should work fine for determining if it was allocated already. If DrawAllocateContext() fails to allocate the context structure (indicating a serious problem) then the program will simply exit with a fatal error. If one of the allocated members of the structure fails to be allocated, then (DrawContext) NULL is returned, and an error message is saved to image->exception. Bob -- Bob Friesenhahn [email protected], http://www.simplesystems.org/users/bfriesen/ GraphicsMagick Maintainer, http://www.GraphicsMagick.org/ ------------------------------------------------------------------------------ EMC VNX: the world's simplest storage, starting under $10K The only unified storage solution that offers unified management Up to 160% more powerful than alternatives and 25% more efficient. Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev