Magick++ path specified in InitializeMagick() ignored

Caroline Beltran <[email protected]> Sat, 9 Nov 2013 21:32:40 -0600
Newsgroups gmane.comp.video.graphicsmagick.apis
Message-ID <CAKsZF89Weyxu-dQKbt4AD6nA_iGZS60WY7DPK6-PRRaqfFXM=Q@mail.gmail.com>
Bob, thank you for responding. I downloaded the source and built it using
the VS2005 instructions for dynamic multi-threaded DLL runtime.

I am able to link my application against graphicsmagick and it works very
well but if I copy the DLLs and other graphicsmagick files to a different
directory, the application displays a dialog indicating missing DLLs.

I left the following settings to their default:

QuantumDepth (default 8)

UseInstalledMagick (default undefined)
ProvideDllMain (default undefined)

Anyway, for now I will just keep the graphicsmagick files in the same
directory as my app until I feel a more comfortable to rebuild using the
MAGICK_DEBUG feature you mentioned.  The strange thing is that everything
that I've experimented with in graphicsmagick such as crop, scale,
blurring, etc works perfectly well which is why the path parameter for
InitializeMagick made me wonder if the path parameter was just ignored by
design.

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