Magick++ path specified in InitializeMagick() ignored
Caroline Beltran <[email protected]> Sat, 9 Nov 2013 21:32:40 -0600
| Newsgroups | gmane.comp.video.graphicsmagick.apis |
|---|---|
| Message-ID | <CAKsZF89Weyxu-dQKbt4AD6nA_iGZS60WY7DPK6-PRRaqfFXM=Q@mail.gmail.com> |
Bob, thank you for responding. I downloaded the source and built it using the VS2005 instructions for dynamic multi-threaded DLL runtime. I am able to link my application against graphicsmagick and it works very well but if I copy the DLLs and other graphicsmagick files to a different directory, the application displays a dialog indicating missing DLLs. I left the following settings to their default: QuantumDepth (default 8) UseInstalledMagick (default undefined) ProvideDllMain (default undefined) Anyway, for now I will just keep the graphicsmagick files in the same directory as my app until I feel a more comfortable to rebuild using the MAGICK_DEBUG feature you mentioned. The strange thing is that everything that I've experimented with in graphicsmagick such as crop, scale, blurring, etc works perfectly well which is why the path parameter for InitializeMagick made me wonder if the path parameter was just ignored by design. ------------------------------------------------------------------------------ November Webinars for C, C++, Fortran Developers Accelerate application performance with scalable programming models. Explore techniques for threading, error checking, porting, and tuning. Get the most from the latest Intel processors and coprocessors. See abstracts and register http://pubads.g.doubleclick.net/gampad/clk?id=60136231&iu=/4140/ostg.clktrk _______________________________________________ Graphicsmagick-apis mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/graphicsmagick-apis