memory.h header
10bxjfhf <[email protected]> Thu, 27 Feb 2020 10:09:59 -0800
| Newsgroups | gmane.comp.video.graphicsmagick.apis |
|---|---|
| Message-ID | <[email protected]> |
In working to get my app to compile and run, I have run into an issue at some point along the way which I eventually traced to the naming of a header in the magick sub-directory. The file 'memory.h' caused conflicts with the another header of the same name, possibly with that from the standard C library. The problem showed while I was experimenting with the Magick API and went away if I switched to use the Magick++ API. Because of this, this file is not an issue for me at this time, but I was just wondering if it might not be better to rename this file to make it less generic and more GM related? For files with same name I can adjust the paths in the MSVC IDE once I recognize the cause, but it would be much simpler, safer and quicker to aviod the issue altogether. Arnold