Failure to detect pswrite and epswrite Ghostscript devices
Test User <[email protected]> Sun, 1 Nov 2015 18:48:36 -0500
| Newsgroups | gmane.comp.video.graphicsmagick.bugs |
|---|---|
| Message-ID | <CAH7jLrs3cyX_7Lv_oMsUb=QPuKKohwCW3dh1D1B-U2bbO_Zpbw@mail.gmail.com> |
--===============8461792712162898389== Content-Type: multipart/alternative; boundary=001a11c2632496b1200523834cb3 --001a11c2632496b1200523834cb3 Content-Type: text/plain; charset=UTF-8 ./configure fails to detect the pswrite and epswrite Ghostscript devices because the names are now ps2write and eps2write. For example: 29928 $as_echo_n "checking for gs PS writing device... " >&6; } # should be ps2write 29929 if $PSDelegate -q -dBATCH -sDEVICE=pswrite -sOutputFile=/dev/null < / dev/null 1>&5 2>&5 29930 then 29931 GSPSDevice=pswrite 29932 else 29933 GSPSDevice=nodevice By the way, I had already commented out the `sleep' lines and this is the only other issue building GraphicsMagick (GM) itself. Version 1.3.22 builds just fine with MinGW. Some of the dependencies could not be built as DLLs out of the box, which in turn caused GM to be built with static libraries only, but I was able to fix it. Regards, Test User. --001a11c2632496b1200523834cb3 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div>./configure fails to detect the pswrite and epsw= rite Ghostscript devices<br>because the names are now ps2write and eps2writ= e. For example:<br><br>=C2=A0 29928 $as_echo_n "checking for gs PS wri= ting device... " >&6; } <br>=C2=A0# should be ps2write<br>=C2= =A0 29929=C2=A0=C2=A0 if $PSDelegate -q -dBATCH -sDEVICE=3Dpswrite -sOutput= File=3D/dev/null < /<br>dev/null 1>&5 2>&5<br>=C2=A0 29930= =C2=A0=C2=A0 then<br>=C2=A0 29931=C2=A0=C2=A0=C2=A0=C2=A0 GSPSDevice=3Dpswr= ite <br>=C2=A0 29932=C2=A0=C2=A0 else<br>=C2=A0 29933=C2=A0=C2=A0=C2=A0=C2= =A0 GSPSDevice=3Dnodevice<br><br></div><div>By the way, I had already comme= nted out the `sleep' lines and this is the<br>only other issue building= GraphicsMagick (GM) itself. Version 1.3.22<br>builds just fine with MinGW.= Some of the dependencies could not be<br>built as DLLs out of the box, whi= ch in turn caused GM to be built with<br>static libraries only, but I was a= ble to fix it.<br></div><div><br></div>Regards,<br></div>Test User.<br><div= ><div><br></div></div></div> --001a11c2632496b1200523834cb3-- --===============8461792712162898389== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ --===============8461792712162898389== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Graphicsmagick-bugs mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/graphicsmagick-bugs --===============8461792712162898389==--