Re: render.c:GetPixelOpacity() optimization ideas?

Wolfgang Spraul <[email protected]>
Newsgroups gmane.comp.video.graphicsmagick.core
Organization Q AG
Message-ID <[email protected]>
Bob -

> Do you have access to a high quality profiler?  ...

I feel comfortable about the profiling.
On a Palm Tungsten T, I have a 72 MHz timer that I can directly read. I deduct 
20 ticks for the overhead (the actual overhead is betwenn 20 and 100 
depending on instruction set and instruction caching).
This produces accurate profiling results, I think.
I can easily identify individual instructions even in often-called inner loops 
and see how much time they need in total.

If I do this optimization myself, I'm more worried that I don't understand the 
graphics algorithms and get stuck for a long time.
That's why I would prefer to find a graphics-experienced consultant.
Do you think a graphics-newbie like me can handle this? How long do you think 
would I need to get GetPixelOpacity() moved over to integer math, for 
example?

Regards,
Wolfgang



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