GraphicsMagick: Trivial FAQ updates
GraphicsMagick Commits <[email protected]>
| Newsgroups | gmane.comp.video.graphicsmagick.cvs |
|---|---|
| Message-ID | <mailman.463.1684716730.3177.graphicsmagick-commit@lists.sourceforge.net> |
changeset 1b96682d4021 in /hg/GraphicsMagick
details: http://hg.GraphicsMagick.org/hg/GraphicsMagick?cmd=changeset;node=1b96682d4021
summary: Trivial FAQ updates
diffstat:
www/FAQ.html | 23 ++++++++++++-----------
www/FAQ.rst | 31 ++++++++++++++++---------------
2 files changed, 28 insertions(+), 26 deletions(-)
diffs (116 lines):
diff -r 55915417483e -r 1b96682d4021 www/FAQ.html
--- a/www/FAQ.html Sun May 21 12:50:53 2023 -0500
+++ b/www/FAQ.html Sun May 21 19:52:00 2023 -0500
@@ -152,16 +152,17 @@
CPUs. Regardless, <a class="reference external" href="http://en.wikipedia.org/wiki/Amdal%27s_law">Amdahl's law</a> is a significant factor
in GraphicsMagick, with non-parallelizable code paths often dominating
the time.</p>
-<p>It is my belief that stand-alone GPUs are a poor design (expensive,
-inefficient, failure-prone, bandwidth bottlenecked, lack
-functionality, are insecure, and are not supported in servers) and
-that multi-core CPUs will ultimately prevail. Functionality which
-currently works best in a GPU will simply be integrated into
-tomorrow's multi-core CPUs and C compilers will naturally support that
-functionality. Once GPU capabilities are integrated into CPUs, there
-will be no more need to develop specialized code for a GPU. Today 16
-core CPUs are readily available for purchase in systems at reasonable
-prices, and this trend is certain to continue.</p>
+<p>It is my belief that stand-alone GPUs are a poor design for general
+computing tasks (expensive, inefficient, failure-prone, bandwidth
+bottlenecked, lack functionality, are insecure, and are not supported
+in servers) and that multi-core CPUs will continue to dominate the
+computing market. Functionality which currently works best in a GPU
+will simply be integrated into tomorrow's multi-core CPUs and C
+compilers will naturally support that functionality. Once GPU
+capabilities are integrated into CPUs, there will be no more need to
+develop specialized code for a GPU. Today 16 core CPUs are readily
+available for purchase in systems at reasonable prices, and this trend
+is certain to continue.</p>
<p>Future multi-core CPUs will use a similar amount of power to today's
CPUs, will idle at very low power consumption levels, and will fit
into a very small chassis. Due to this trend, there is no value
@@ -665,7 +666,7 @@
<div class="section" id="what-does-identify-report">
<h1><a class="toc-backref" href="#id34">What does <cite>identify</cite> report?</a></h1>
<p>GraphicsMagick is sophisticated image handling software supporting
-perhaps a hundred formats, and hundreds of subformats, yet it needs to
+over a hundred formats, and hundreds of subformats, yet it needs to
be able to apply image processing algorithms in a consistent way, and
save to many output formats. Some image types are radically different
from others. Due to this, GraphicsMagick normalizes images it reads
diff -r 55915417483e -r 1b96682d4021 www/FAQ.rst
--- a/www/FAQ.rst Sun May 21 12:50:53 2023 -0500
+++ b/www/FAQ.rst Sun May 21 19:52:00 2023 -0500
@@ -100,16 +100,17 @@
in GraphicsMagick, with non-parallelizable code paths often dominating
the time.
-It is my belief that stand-alone GPUs are a poor design (expensive,
-inefficient, failure-prone, bandwidth bottlenecked, lack
-functionality, are insecure, and are not supported in servers) and
-that multi-core CPUs will ultimately prevail. Functionality which
-currently works best in a GPU will simply be integrated into
-tomorrow's multi-core CPUs and C compilers will naturally support that
-functionality. Once GPU capabilities are integrated into CPUs, there
-will be no more need to develop specialized code for a GPU. Today 16
-core CPUs are readily available for purchase in systems at reasonable
-prices, and this trend is certain to continue.
+It is my belief that stand-alone GPUs are a poor design for general
+computing tasks (expensive, inefficient, failure-prone, bandwidth
+bottlenecked, lack functionality, are insecure, and are not supported
+in servers) and that multi-core CPUs will continue to dominate the
+computing market. Functionality which currently works best in a GPU
+will simply be integrated into tomorrow's multi-core CPUs and C
+compilers will naturally support that functionality. Once GPU
+capabilities are integrated into CPUs, there will be no more need to
+develop specialized code for a GPU. Today 16 core CPUs are readily
+available for purchase in systems at reasonable prices, and this trend
+is certain to continue.
Future multi-core CPUs will use a similar amount of power to today's
CPUs, will idle at very low power consumption levels, and will fit
@@ -491,7 +492,7 @@
There are four types of ornamental borders you can add to your image
with GraphicsMagick. Each is listed below with the procedure to use
-them with your image.
+them with your image.
* Surround the image with a border of color
@@ -589,7 +590,7 @@
Use the scene embedded file format with convert_::
- gm convert animation.gif +adjoin frame%02d.gif
+ gm convert animation.gif +adjoin frame%02d.gif
The resulting image files are titled frame01.gif, frame02.gif,
frame03.gif, etc.
@@ -617,7 +618,7 @@
Use the -map option of the convert_ command::
- gm convert -map netscape: alpha.gif beta.gif
+ gm convert -map netscape: alpha.gif beta.gif
Netscape predefines 216 colors for colormapped displays. Use the above
command to ensure only these predefined colors are used. Otherwise
@@ -646,7 +647,7 @@
command has been reported to work correctly (all on one line)::
gm convert -font Arial -fill blue -draw "text 10,10 'your text here'" \
- d:\test.tif png:d:\test.png
+ d:\test.tif png:d:\test.png
and here is another example which is reported to work (which relies
on Ghostscript's 'gs' program to installed)::
@@ -734,7 +735,7 @@
----------------------------
GraphicsMagick is sophisticated image handling software supporting
-perhaps a hundred formats, and hundreds of subformats, yet it needs to
+over a hundred formats, and hundreds of subformats, yet it needs to
be able to apply image processing algorithms in a consistent way, and
save to many output formats. Some image types are radically different
from others. Due to this, GraphicsMagick normalizes images it reads