Re: Compile on Windows
Antti Luoma <[email protected]> Fri, 3 Apr 2020 14:50:52 +0300
| Newsgroups | gmane.comp.video.graphicsmagick.help |
|---|---|
| Message-ID | <CAPCTfgOoLA_K43D7eZ19SBnk7o2m3bVVyMnbGYHo=Q7x7a5erQ@mail.gmail.com> |
Hi, I am using vcpkg to compile graphicsmagick and other packages. Works great on windows and others probably as well. -antti ti 31. maalisk. 2020 klo 23.26 Bob Friesenhahn ([email protected]) kirjoitti: > On Tue, 31 Mar 2020, Pro Turm wrote: > > > How do you compile on windows? > > Following more or less this > http://www.graphicsmagick.org/INSTALL-windows.html#installing-from-source-code > http://www.graphicsmagick.org/INSTALL-windows.html#installing-from-source-code > , > > I tried to integrate the GM project into mine. > > > > Unfortunately, Im getting many error messages like > > ... > > cdjpeg.c(150): error C2491: 'read_stdin': definition of dllimport > function not allowed > > ... > > jccoefct.c(411): error C2491: 'jinit_c_coef_controller': definition of > dllimport function not allowed > > etc. > > > > So, probably Im missing something in the configuration ? > > I suggest looking at a generated project file for a component which is > similar to yours, such as for the 'gm' utility, and see what settings > it uses. > > Similar the annoying include path, there are some annoying definitions > produced in the generated project files and the header files react to > them. The definitions include these: > > _MT, _LIB, _DLL, _MAGICKMOD_, and _MAGICKLIB_, MSWINDOWS > > See magick/common.h in the section protected by > > #if defined(MSWINDOWS) && !defined(__CYGWIN__) > > for the grody details. > > Also, see this comment in magick/studio.h which I added to make sure > that I have some clue as to how things work: > > When using Autoconf configure script, BuildMagickModules is defined by > magick/magick_config.h when modules are to be built. Building modules > requires that support for shared libraries be enabled. > > When using Visual Studio and when using the Autoconf configure script > with > MinGW these options are supplied when compiling the associated > components: > > libMagick: _DLL _MAGICKMOD_ _MAGICKLIB_ > module: _DLL > executable/Magick++: _DLL _MAGICKMOD_ > > The Visual Studio build only knows how to build a static build, or a DLL > modules-based build. The Autotools-based build knows how to build > static, > shared, and modules builds. > > Libtool's libltdl is required to build modules when the Autoconf > configure > script is used. > > Bob > -- > Bob Friesenhahn > [email protected], http://www.simplesystems.org/users/bfriesen/ > GraphicsMagick Maintainer, http://www.GraphicsMagick.org/ > Public Key, http://www.simplesystems.org/users/bfriesen/public-key.txt > > > _______________________________________________ > Graphicsmagick-help mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/graphicsmagick-help > _______________________________________________ Graphicsmagick-help mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/graphicsmagick-help